Games
Every game, on its shelf. Every folder.
/games/action 5
- SK8 2026 The Slopwright’s bench after hours, as a skatepark. Flip, grab, grind long rulers and time your landings.
- Drip Run and jump through four levels of pits, office furniture and slop.
- Overtime A one-on-one fighting game after hours. Four coworkers, best of three.
- Skim Clear the slop vats under the workshop, room by room, three floors down.
- Take Cover A rubber-band gun, after hours. Not the cat. Pop out, shoot, duck to reload.
/games/strategy 3
- Benchwork Build a deck, fight the office supplies, switch off the franking machine. Cards hidden in Always On come too.
- Always On A short RPG. The Slopwright's lamp is out; fetch oil, a wick and a glass from odd places.
- Paperweight Hold escaped slop back from the Out tray with a stapler, a desk fan and a hole punch.
/games/cards 7
- Solitaire Klondike, draw one or three, with a new deal every day. A machine shuffled it; the patience is all yours.
- FreeCell Four free cells and the 32,000 classic numbered deals. All but one can be won, which is more than the AI that dealt them can promise.
- Spider Solitaire Eight runs, king to ace. The web is optional.
- Pyramid Solitaire Pairs that add to 13. Returns not guaranteed.
- Crazy Eights Shed your hand before the stapler does.
- Blackjack Twenty-one for buttons from the workshop jar. The dealer stands on 17; try not to bust.
- Texas Hold’em No-limit poker for buttons against the desk supplies. Going all in is allowed.
/games/puzzle 6
- Pipe Down Lay pipe faster than the slop can follow it.
- Slop Memory Find the pairs in a deck of real Fresh slop, with a new deck every day. Easier to remember than to explain.
- Slide Puzzle Today’s Fresh slop, cut into tiles and shuffled. Slide it back the way the machine meant it.
- Mines Sweep the stockroom floor without treading on a drawing pin. A whole box went over. The first square is free.
- 2048 Two jars of slop the same size make one twice as big. The Slopwright would like a 2048.
- Putting It Off Nine holes on the Slopwright’s desk. The work can wait.
/games/rhythm 1
- The Big Number The Understudy has a show. You’re the pit.
/games/arcade 15
- Flight Risk Keep a paper moth between the pipes, one flap at a time. It got out of the archive drawer.
- Fall Down A gumball drops through the stockroom’s shelves, gap by gap. The shelves go on for a while.
- Snake An eel in the sardine tin eats sardines and gets longer. The tin doesn’t.
- Bricked Clear the noticeboard with a rubber band ball and a ruler. Someone keeps pinning it all back up.
- Stack A jelly for the Slopwright, one layer at a time. Whatever hangs over gets trimmed.
- Jump Up A glob climbs out of the vat on brackets and passing ladles. The crackers won’t hold it.
- Helicopter The glass manta ray swims the sardine-tin sea. Hold to rise, let go to sink.
- Hot Desk Race a swivel chair down the open plan, after hours. Everyone else’s is slower, and in the way.
- Slop Monster Outrun a software monster that grows on AI, data centers, public funds and tax breaks.
- Falling Blocks Seven shapes of flatpack, one box, a hold and a ghost. Fill a row and it ships.
- Sloperation Odd patients, small tweezers. Don’t touch the sides.
- Lamp Post Pinball on the Slopwright’s bench. Spell LAMP and light it.
- Road Crossing Hop a glob past the chairs and over a spill. The jars are on the far shelf.
- Maze Chase Every staple in the stockroom. The stock has noticed.
- Invaders The jars on the top shelf are coming down. In rows. Hold the bench.
